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TidBITS#332/10-Jun-96
=====================
This issue comes to you despite a plethora of SCSI problems and
includes articles miraculously retrieved from the jaws of complete
data corruption. This week we bring you news about the latest
System software update from Apple, a review of Gif*gIf*giF (a
utility for making animated GIFs of onscreen actions), and a long
look at the computer book publishing process, complete with lots
of advice for aspiring authors.
This issue of TidBITS sponsored in part by:
* APS Technologies -- 800/443-4199 -- <sales@apstech.com>
Makers of hard drives, tape drives, and neat SCSI accessories.
For APS price lists, email: <aps-prices@tidbits.com>
* Northwest Nexus -- 206/455-3505 -- <http://www.halcyon.com/>
Providing access to the global Internet. <info@halcyon.com>
* Power Computing -- 800/375-7693 -- <info@powercc.com>
PowerTower 180 MHz - the fastest Mac OS system ever made.
Win a PowerCenter 120! <http://www.powercc.com/>
* America Online -- 800/827-6364 -- <http://www.aol.com/>
The world's largest provider of online services.
Give Back to the Net -- <http://www.aol.com/give/>
* EarthLink Network -- 800/395-8425 -- <sales@earthlink.net>
Providers of direct Internet access for Macintosh users.
For eWorld refugees: no setup fee! <http://www.earthlink.net/>
* DealBITS: Hardware, software, and CD-ROMs at great prices!
<http://www.tidbits.com/dealbits/> -- <dealbits@tidbits.com>
Copyright 1990-1996 Adam & Tonya Engst. Details at end of issue.
Information: <info@tidbits.com> Comments: <editors@tidbits.com>
---------------------------------------------------------------
Topics:
MailBITS/10-Jun-96
Hold It Right There, Buster!
Go for the GIF: Gif*gIf*giF
The Process of Publishing
<ftp://ftp.tidbits.com/pub/tidbits/issues/1996/TidBITS#332_10-Jun-96.etx>
MailBITS/10-Jun-96
------------------
It has been a hard week for TidBITS. I'm barely keeping my head
above water while in the final throes of finishing the fourth
edition of Internet Starter Kit for Macintosh, and if that wasn't
enough, both Geoff and I have had major disk problems (at one
point, four of my five main machines were causing significant
trouble simultaneously, and Geoff's problems destroyed several
MailBITS and articles he was working on that day). As a result of
all these problems, distribution of this issue, particularly to
some of the online services, might end up being slightly delayed.
Times like these make me wonder what I could have possibly done to
offend the computer gods, and if a ritual tofu sacrifice might
help. [ACE]
**Email Woes Update** -- Geoff is still recovering from his hard
disk problems, and asks that you note that replies to email sent
to him or to <editors@tidbits.com> are likely to be delayed. I
have never seen Adam work so hard in the ten years I've known him;
needless to say, replies to email sent to him are also likely to
be delayed. I'm digging my way out of some 400 messages in my In
box that I didn't get to while working on my part of the Internet
Starter Kit, so I'll be replying to my email, albeit not as
promptly as I'd prefer. [TJE]
Hold It Right There, Buster!
----------------------------
by Geoff Duncan <geoff@tidbits.com>
Last week, Apple released a patch to System 7.5.3, called System
7.5.3 Revision 2 and code named Buster. Unlike the mammoth System
7.5 Update 2.0 (which shipped on some 14 floppy disks, contained
major updates to the system architectures and introduced new
technologies like Open Transport 1.1), System 7.5.3 Revision 2
contains only a small number of improvements for a specific range
of machines. See TidBITS-318_ and TidBITS-325_ for more
information about System 7.5.3.
**Who's Affected** -- Apple stresses that the update is intended
only for users of the following Macintoshes:
* The PowerBook 5300-series and Duo 2300-series, along with
PowerBook 500-series and Duo 200-series machines upgraded to a
PowerPC processor using an Apple or third-party upgrade.
* Power Macintosh 7200, 7500, 7600, 8500, and 9500-series
machines.
* _All_ PowerBooks using Connectix RAM Doubler 1.6.1 or earlier.
Power Computing hasn't finished evaluating System 7.5.3 Revision 2
and does not currently have a recommendation for its customers.
However, I think it's likely that owners of PowerCurve, PowerWave,
PowerCenter, and PowerTower models will want to install the patch,
due to the architectural similarities between those machines and
models Apple is recommending for the update. I don't know if the
patch should be installed on DayStar or UMAX clones; however, it's
likely that earlier clones from Radius are exempt.
The System 7.5.3 Revision 2 installer does not have a Remove
feature, so (as always!) back up your data before installing.
Also, though the update ships on two floppy disk images, that's
purely to accommodate different installations of System 7.5.3 -
many users will never be prompted for the second disk.
Unfortunately, I don't know whether you can successfully use
System 7.5.3 Revision 2 with non-U.S. versions of System 7.5.3.
**What's Fixed** -- The most notable fixes in System 7.5.3
Revision 2 involve PowerBooks. First and foremost, PowerBooks
running versions of RAM Doubler prior to 1.6.2 now wake up
properly - formerly, these machines would fail to wake up from
sleep mode unless MacsBug was installed (see TidBITS-325_). The
update also fixes problems associated with using and formatting PC
disks in PowerBook 500 and Duo 200-series PowerBooks with PowerPC
upgrades. These disks should now be readable on DOS and Windows
computers. Overall performance on PowerBooks with PowerPC upgrade
cards should also be improved.
In addition, a rare problem with PCI Power Macs failing to start
up from the drive selected in the Startup Disk control panel has
been fixed.
Finally, the most subtle change in the update (which Apple vaguely
characterizes as "improved reliability") involves the Dynamic
Recompiling (DR) 68K emulator used in recent Mac models. The
emulator is highly reliable, but the update fixes a problem that
happened in an obscure set of circumstances and sometimes caused
data corruption. Because the problem occurred so rarely and at
such a low level, it's impossible to point to any specific
symptoms it might have caused; however, because the 68K emulator
is used so extensively, it's better to have the problem resolved
than lurking in the shadows.
**Acquiring the Update** -- You can download System 7.5.3 Revision
2 from the usual Apple servers, as well as from most online
services and a few third-party sites.
<ftp://ftp.info.apple.com/Apple_Support_Area/Apple.Software.Updates/
US/Macintosh/System/System_7.5.3_Revision_2/>
The update includes two floppy disk images; to use them, you'll
need a version of DiskCopy or (better) ShrinkWrap.
<ftp://mirror.aol.com/pub/info-mac/disk/shrink-wrap-201.hqx>
If you use an AppleVision monitor on your Macintosh, you must
install the AppleVision Fix 1.0 for 7.5.3 _before_ installing
System 7.5.3 Revision 2.0.
<ftp://ftp.support.apple.com/pub/apple_sw_updates/US/mac/system_sw/
System_7.5_Update_2.0/AppleVision_Fix_1.0.hqx>
Needless to say, you must have System 7.5.3 installed before you
can install the update. System 7.5 Update 2.0 (which updates any
version of System 7.5 to 7.5.3) is available online from Apple for
free; however, Apple is now charging for CD-ROM or floppy disks
versions of the update to System 7.5.3.
<ftp://ftp.support.apple.com/pub/apple_sw_updates/US/mac/system_sw/
System_7.5_Update_2.0/>
**Who's Not Affected, What's Not Fixed** -- Do you need this
update? I suggest that you follow Apple's advice and install the
update only on the Macs recommended by Apple. Though many power
users insist on having the latest version of the system software
no matter what, the fixes in this patch are so specific that
there's unlikely to be any benefit to users of other machines. So,
if you use a 68000-based desktop Macintosh, a 5000 or 6000-series
Performa or LC, or other model not mentioned by Apple, you can
forego this update.
However, as notable as the fixes in System 7.5.3 Revision 2 are,
it's interesting to note what's not included. Owners of 5200,
5300, 6200, and 6300-series Performas and LCs are still waiting
for Open Transport, and there's still little information available
from Apple on the reported hardware handshaking problems with the
serial ports in those machines.
Information from:
Power Computing
Apple Computer
Pythaeus
Go for the GIF: Gif*gIf*giF
---------------------------
by Tonya Engst <tonya@tidbits.com>
Look around on the Web, and you'll see Web pages that experiment
with video. Although much of this experimentation leaves much to
be desired, I believe that movies on the Web will eventually
improve. Files sizes will decrease and the appropriateness of
video to the topic on hand will increase. Also, we'll see more
tools that make it cheap and easy to create movies. One such tool,
awkwardly spelled Gif*gIf*giF, creates animated GIFs of actions
that occur on your Macintosh screen. Gif*gIf*giF is a $28
shareware program from Pedagoguery Software. It comes in 68K and
PowerPC versions (as well as Windows 3.1 and 95 versions) and the
download weighs in around 150K for either Macintosh version.
<http://espresso.cafe.net/peda/ggg/>
**What's an Animated GIF?** GIF is a graphics format universally
used on the Web, and usually GIFs appear as simple graphics. The
GIF 89a specification includes details on how to create a single
GIF file that contains more than one image, sort of like a movie
flip book, but with timing controls for how quickly frames go by.
Web browsers (primarily Netscape Navigator 2.0) can interpret the
animation portion of the GIF 89a specification and display these
movies. GIF animations have their pros and cons: on the plus side,
they compress well, they don't require a plug-in, and the software
for creating them is becoming widely available (an excellent
choice would be Yves Piguet's friendly, freeware GifBuilder). On
the minus side, poorly conceived, gratuitous GIF animations tend
to clutter Web pages, turning them into visual distractions and
causing endless hard disk clatter as the movies loop endlessly.
(If you want to know more about animated GIFs, check out Royal
Frazier's excellent GIF Animation on the WWW home page.)
<http://iawww.epfl.ch/Staff/Yves.Piguet/clip2gif-home/GifBuilder.html>
<http://members.aol.com/royalef/gifanim.htm>
Gif*gIf*giF helps you make animated GIFs of things happening
onscreen and thus may encourage the creation of genuinely helpful
animations for tutorials on Macintosh use. To use Gif*gIf*giF, you
define the screen area in which you wish to record and then start
mousing or typing. Your actions are recorded in the movie.
Gif*gIf*giF offers a few controls, including the ability to set
whether the animation will loop and how many frames you want to
record per second.
If you need Gif*gIf*giF, I think you'll find it an effective tool.
I have two monitors attached to my Macintosh, and Gif*gIf*giF 1.0
insisted on recording on my secondary monitor, the one that does
not show the menu bar. Jeff at Pedagoguery Software sent me a beta
of Gif*gIf*giF version 1.01, and the problem went away in that
version. Gif*gIf*giF enforces its $28 shareware fee by putting an
"unregistered copy" banner across animations created in an
unregistered version.
The Process of Publishing
-------------------------
by Adam C. Engst <ace@tidbits.com>
Many of you have probably seen my email signature recently,
modified to warn that my email responses may be short or delayed
because I'm working on the fourth edition of Internet Starter Kit
for Macintosh. People are generally quite good about reducing my
email load when I ask like that, but afterwards I often receive
questions about what I was doing, and how a technical book gets
converted from bits to atoms. Since the process is fresh in mind
(and not quite over yet, to my consternation), I thought I'd pass
on some of my experiences with computer book publishing.
**The Idea** -- The first step in any book project is figuring out
what you want to write about and developing a proposal, complete
with a full outline and probably a sample chapter. This process
should help you focus on the topic of the book, which is necessary
when you start talking to publishers. You might also consider
whether you want to work with a literary agent, since an agent can
make finding a publisher easier and aid in contract negotiations.
I haven't worked with an agent before, so I can't comment
personally, but based on my experiences with contracts, I think a
first time author without good negotiating skills would do well to
contact an agent. I know of two literary agencies that work with
technical authors - Studio B and Waterside Productions. It's worth
checking out their Web sites, since both contain plenty of
information for potential authors.
<http://www.studiob.com/>
<http://www.waterside.com/>
**Acquisitions** -- Whether or not you work with an agent, the
first person you talk to at a publisher is likely to be an
acquisitions editor. Most people contact the acquisitions editor
with the proposal; in some cases, like mine, an acquisitions
editor may contact you with a book idea. My impression is that an
increasing number of acquisitions editors spend time on mailing
lists and newsgroups, looking for potential authors. Why is this?
You've probably noticed the incredible influx of computer books
over the last few years. For instance, when Internet Starter Kit
for Macintosh first appeared in September of 1993, it was one of
five or six Internet books. A friend recently checked the Barnes &
Noble (a large bookstore chain) database and found over 1,000
Internet-related books. With so many books out there, the
competition is fierce, which requires that publishers quickly
release lots of books in a continual effort to find a best seller.
(An aside - the term "best seller" doesn't mean much in the
computer book industry. The term could apply to both Internet
Starter Kit for Macintosh, with its several hundred thousand sold,
and to another book that's sold 30,000 copies. Studio B has posted
a few lists of the current best selling books at certain
distributors or bookstore chains.)
<http://www.studiob.com/roundtable/bestsellers/index.html>
As a result of this fast-moving competitive world, publishers
continually seek new authors who can write well, write quickly,
and who know their subject matter. Many book projects these days
seem to happen in two to three months, and that's not much time
unless you research and write fast. It's especially hard if, as
Tonya did with her first book about Word 5, you are attempting to
hold down a day job as well.
The job of the acquisitions editor is to find authors, work out a
basic idea for the book project, and get a contract signed. Be
careful with those contracts! Publishing contracts often contain
non-compete clauses that could prove problematic in other jobs you
do, and have clauses that govern how little you receive for
subsidiary rights (translations, book clubs, that sort of thing).
I think agents are the most useful at the contract stage, since
it's easy to sign over your first-born child if you don't pay
attention, and - let's be honest - if this is your first book,
you'll sign almost anything. Read the contract carefully, and
don't be afraid to negotiate on specific clauses.
Perhaps the major part of the contract, from your viewpoint, is
the compensation. Publishers offer two basic forms of
compensation, "work for hire" and royalties. Work for hire means
the publisher pays you $10,000 or whatever and nothing more, no
matter how well or poorly the book sells. The main reason to
accept work for hire, in my opinion, is if you think the book will
be an utter flop (and then you shouldn't be writing it). I far
prefer the royalty system, where you get a percentage between 5
percent and 20 percent (that's only for top authors, and even
then, not necessarily). 10 percent is probably a standard rate,
although it's also common for there to be a sliding rate based on
sales, so you might receive 6 percent on the first 10,000 copies
sold, 8 percent on the next 2,000, and 10 percent on all copies
sold after 12,000.
Along with royalties, you usually get an advance against
royalties. That means that the publisher gives you some money up
front (since you won't earn any royalties for at least three to
six months after you start the project). Pay attention to the
words "against royalties." They mean that as the book sells and
starts earning royalties, you don't earn anything until the
royalties have paid back the entire advance. Advances generally
range from $5,000 to $20,000, with the occasional top author
getting more than that. Interestingly, although it could happen,
publishers apparently never ask for advances back, even if the
book doesn't sell well enough to make back the entire advance in
royalties. A large advance is thus generally a good thing, since
you have the use of the money and, even if you don't spend it, the
money can earn interest for you rather than for the publisher.
**Development** -- Once the details have been ironed out, the
development of the book begins. You're generally assigned to a
development editor, who works with you throughout the rest of the
book. That person sets the schedule for handing in chapters and
other materials and offers structural and conceptual comments on
the text as it comes in. Now's when you start writing for real,
although it's often a good idea to start writing sooner or else
you may find that you don't have enough time, often due to
prolonged negotiations over the contract.
The most important piece of advice I can give is to set realistic
deadlines, work by a schedule, and set yourself up to work quickly
and efficiently. Writing is a lot harder than it seems when you've
got an entire book to finish, and writing about technical subjects
can prove frustrating if the program you're writing about is
behaving unpredictably, or, frankly, if you don't know your topic
all that well. Be as prepared as you possibly can, and think ahead
about related materials such as a disk or a Web site. You should
work on all parts of the book simultaneously, at least to a
certain extent, because otherwise it's too easy to think that
you're 90 percent done because you have 18 of 20 chapters done,
when in reality those are the two hardest and longest chapters.
Oh, and did you forget about the disk?
If you work with other people, be prepared to take on the project
management, and try to keep lines of communication open via phone
and email. There's nothing worse than being limited by someone
else's part of a project and not knowing what's going on with
them.
It's common to turn chapters in to your development editor as you
finish them, rather than all at once at the end of the project.
The development editor has to read each chapter, pass it back to
you if necessary, and if not, pass it on to a copy editor, who
does the picky copy editing. Another piece of advice: turn in as
clean copy as you can. My experience is that copy editors catch a
percentage of errors, so if you turn in a chapter with 100 errors,
and they catch 90 percent, that leaves ten errors. If the chapter
only has ten errors to begin with, though, the copy editor will
probably catch all but one. I personally rely on some simple Nisus
Writer macros to catch some common problems, like double spaces
and improper curly quotes.
After your chapters have been copy edited, your development editor
usually sends them back to you for author review. Author review is
often your last chance to fix problems introduced in editing or
add last minute details. When you finish author review, you send
the chapters back to the development editor, who sends them on to
a production editor, who in turn shepherds them into and through
the production department.
(Another aside - almost everyone in a publishing company is an
editor of some sort, although the titles and job descriptions vary
between different publishers. I wouldn't be surprised if some
publishers even have sanitation editors instead of janitors.)
**Production and Finalizing** -- Once in production, you might
have the option of seeing the actual pages, but since you can't
transfer them back and forth via email it might be too much work
(some publishers do everything via email and all should - in this
day and age it's expensive and wasteful to print everything just
to submit it). My experience is that after author review, I never
want to see my text again, having stared at it far too many times.
The publisher does have proofreaders look at the pages of the book
as it comes out of production, so they'll pick up typos and other
minor errors, but nothing factual.
If you have a disk or CD-ROM with your book, it must be turned in
as well. Although less production must be done on the publisher's
part with the disk or CD-ROM, you'll be scrambling to make sure
the book and the disk or CD-ROM are in synch. It sounds easy, but
if one little thing changes, you have to make sure the book
reflects that change. Maybe it's easier if you're not a
perfectionist.
Also, no matter what level of disk or CD-ROM you do, you must test
it. Make sure it works on as many computers as you can try, and
have friends test it as well. Make sure the windows appear
properly on smaller screens, make sure the icons are positioned
right, and double-check all the details. A CD-ROM is even more
troublesome since it can hold so many more files than a floppy
disk, not to mention the complexity (which I won't address here)
of burning a CD-ROM properly. One tip: if you have thousands of
files on your CD-ROM in hundreds of folders, use free utility
called Align Folders to regularize the window positions.
<ftp://mirror.aol.com/pub/info-mac/gui/align-folders-20.hqx>
Obviously, you can't email CD-ROMs, but if you only have a single
floppy disk, I've had good luck with sending my editor ShrinkWrap
and a disk image via email. In the last few days, even an
overnight delivery service can be too slow.
<ftp://mirror.aol.com/pub/info-mac/disk/shrink-wrap-201.hqx>
Once all is handed in, your job is mostly over. The main task that
remains is making sure the development editor lets you edit the
cover of the book. It's not all that common for publishers to do
this, I gather, because many authors throw fits about the look of
the cover. Don't stress over the aesthetics since you don't have a
lot of control (although you can make your opinions known).
Instead, focus on the cover text. Make sure it's correct and not
misleading, since that will cause a lot of bad will on the part of
potential readers. Often the covers are designed and written by
marketing people who haven't the foggiest idea what's inside the
book. I have yet to edit a cover and not find text that needed
fixing.
After production ends, the book goes to the printer, where it's
printed, bound, and sent to the warehouse. That process can take
anywhere from three weeks (uncommon) to six weeks or longer,
depending on other schedules. Publishers like to release books at
the time specified on their original schedules because that's when
bookstores expect to receive shipments.
**Sales** -- Computer books are sold well before they exist - this
is called the "sell-in" and is based on the sales person quickly
describing your book to a book buyer. The sales person may also
have a mock-up of the cover to display, but it's safe to say that
much of the description is hypothetical (since you haven't
finished writing at this point). Large bookstore chains like
Borders and Barnes & Noble play a big role in the success of a
book because they can help significantly with the sell-in.
Once the books ship to the stores, real people can buy them. Two
things are possible here. If your publisher has done a great job
of marketing and selling the book, it will appear everywhere, and
people will buy it because they see it. This is called "push-
marketing." If, on the other hand, your sell-in is low, but word-
of-mouth causes lots of people to visit the bookstores and request
the book, the bookstores will slowly realize the book is good and
continue to stock it in ever-increasing quantities. This is called
"pull-marketing" and is what happened with my Internet Starter Kit
for Macintosh (never underestimate the power of word-of-mouth on
the Internet!). Of course, there's a third option, which is that
the books don't appear in stores much and no one much buys them.
I've heard that the average computer book sells about 12,000
copies, which isn't much and very well may not be enough to make
it worth your time.
When you see your first royalty statement varies by publisher, as
does how often you receive royalty checks. Hayden sends me the
first royalty statement for a book in the month after the third
month after the book was released. Subsequent statements come
every month, as do subsequent royalty checks. Other publishers may
send a statement every month, but only send checks every three
months or even every six months. Cash flow is an issue with
royalties, so be careful when doing your financial planning if
you're thinking about writing a book.
Perhaps the weirdest things about the book publishing market is
that bookstores can and do send back unsold books. You receive
royalties on everything sold to the bookstores (and your royalties
are based on the price to the bookstore, which is usually about
half the price of the book). When a book is returned, you have to
give back the royalty you earned on that book. Publishers often
withhold a reserve against returns, so you may not see any effect,
at least until the reserve is exhausted. If you write more than
one book for the same publisher, you might see the returns on one
be paid for by the royalties on the other; check for clauses about
this in your contract.
At the end of the life span of a book (after it's been returned,
or not sold at all), the publisher remainders the remaining books,
often giving you the chance to buy as many as you'd like first at
the remainder cost, which is about the cost of creating the book.
Most computer books probably cost under $4 in materials, although
there are plenty of other infrastructure costs in the final price.
Warehouse and discount stores buy the remaindered books and sell
them at incredibly low prices - someone once reported seeing the
first edition of Internet Starter Kit for Macintosh selling for
$2.19. Remaindered books stick around for a long time. You might
have a second or a third edition out, but the remaindered first
editions could still be available, which can cause some sticky
situations on occasion when people try to use obsolete software or
instructions.
Don't take what I've said above as the gospel about book
publishing. I've been doing it for over three years and a number
of titles now, but I've only worked with one publisher. My
comments about other publishers come primarily from talking with
other authors.
Would I recommend that someone jump into the computer book
publishing market? The answer is probably no, unless you
understand what you're getting yourself into. I've seen a number
of people, including Tonya, write excellent books that sold badly
for reasons that the author has no hope of controlling, and I've
seen other people get way in over their heads on a book project
that they have no hope of completing by the deadline. On the other
hand, I know some successful authors who make a fine living by
writing book after book, supplementing them with the occasional
magazine article, and generally enjoying the process. Either way,
go in with your eyes open.
$$
Non-profit, non-commercial publications may reprint articles if
full credit is given. Others please contact us. We don't guarantee
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